Jeremy Dahlberg
I am a programmer, web developer, and game developer. I’m currently studying game development at UC Santa Cruz.
My experience in game development has provided me with a deep understanding of how to create engaging experiences for users. I have developed a range of games that have challenged me to create dynamic graphics, captivating narratives, and intricate gameplay mechanics that have resonated with audiences.
Unity & Unreal Game Engines
I have Unity and Unreal experience, and have utilized both in many of my game projects. Fast Food Frenzy was developed in Unreal.
C Languages
While I have the most experience in C++, I am proficient in using both C and C#.
JavaScript
HTML & CSS
UNIX
Upcoming Projects
FAST FOOD FRENZY
Fast Food Frenzy is a multiplayer, horde survival game that I created in Unreal Engine at UC Santa Cruz in Winter 2023. This is a large group project that will span two quarters of capstone work; our team enjoyed the process of learning and applying new techniques and I am excited to share the results with you!
ROGUE MAN
The Game Rogue Man was designed to be a combination of two retro games. The first one, Pac-Man, was released in 1980, and is a maze action video game where the player must roam around, collecting pellets and avoiding ghosts. The second, Rogue, was also released in 1980, and inspired two entire genres (Roguelikes & Roguelites) that are still popular today. Combining these two games caused my group and I to create a procedurally generated, room based maze for players to explore. This was a group project in my Game Design Studio I course at UCSC in Fall 2022. We developed this game in Unity.